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Mana Maker
Mana Maker is my second developed game born as a hobby project and then released for the Google Play Store in 2015. It's a mobile game designed and developed by me using Eclipse, LibGDX and Gimp as tools. It's a retro-inspired Clicker game in which you have to make Mana with a simple Tap and sell it to the Wizards through your very own Store.

It blends in a unique way the mechanics of a clicker game with the management mechanics to bring fun to the players. Mana Maker is quite a successful hit with 100.000+ downloads!
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A.t.l.a.s.
A.t.l.a.s. (Automatic Terrain & Locations Assembling System) is a tool designed and developed by me as project for the Master's Degree Thesis. Its purpose is to generate a game map in an easy and fast way, following the rules and constraints of the game designer with automatic placement on the map of a set of places such as Towns, Mountains, Rivers and more.
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Keytwister
Keytwister is a PC game conceived by Simone Pietro Romei, designed and developed with me and a team of colleagues for the course "Videogame Design and Programming" at the "Politecnico di Milano".

Keytwister has been developed in Unity3D and it's a 2D multiplayer game in which all players challenge each other in a race to finish the randomly generated track first while their controls change randomly when they take damage.
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Ian The Snake
This is my first developed game, released for the Google Play Store in the 2014. At the beginning Ian The Snake was born as a hobby to learn how to design and develop a game and then it became a real game when i saw that it was fun to play it with others.

Ian The Snake it's a mobile game designed and developed by me using Android Studio and Gimp as tools. It's a simple and colorful Snake-like game that can be played in a multiplayer mode via Bluetooth, up to 4 players, or against a CPU controlled snake.
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Aruru
Aruru is a PC game designed and developed by me and the members of my team for the Global Game Jam 2016 at the "Politecnico di Milano". The Global Game Jam of 2016 provided the theme "Ritual" and 2 days of frenetic work to complete the game. During this time we designed and developed in Unity3D Aruru, a multiplayer puzzle-fighter video game in which two alien spirits take part to a ritual to regain the access to a physical body, granted them by Aruru, the Goddess of Creation.
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Goblins On Mars
Goblins On Mars is my first game developed in a team. It's a PC game designed by me and developed in Unity3D with a team of colleagues for the course "Online Game Design" at the University of Milan. Goblins on Mars is an action real-time strategy (ARTS) game set in a 3D fantasy world that can be played in campaign mode or in multiplayer mode in a Multiplayer Online Battle Arena (MOBA) way.
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